


Because there were alterations and different ways to do the same thing. There are some games that I liked to grind, like Q.U.B.E. If I am going to do the same thing without any alteration, that would bore me in 3 hours.

As trying to be an achivement hunter, I like grinding too. Tl dr: Hard mode is awesome and worth playing.Thanks. 7-8 will keep you thinking and creative, but the access to every job and decent gear will make it a whole lot easier to find your niche. Anything pre-chapter 5 is the hardest part of Hard mode imo. However, despite my overleveledness- my characters would still die if caught out-of-Default, picking up the slack gets a whole lot easier once you have access to the abilities you need however. Any story-only boss from that point provided little to no challenge whatsoever and the optional bosses didn't become difficult until very-late game. I reached level 99 and maxed all jobs by the end of chapter 5 (save the jobs you hadn't obtained, but those came as soon as I obtained them). Any attempt to pull off one-turn battle bonuses that ends in failure will often get your entire team insta-gibbed, by any monster, no exceptions. It's somewhat difficult, because any time you get caught without Default or absurdly high armor/hp stats there is a good chance that character will die if he/she are targeted. I started and beat the game on Hard Mode without ever a need to change modes. Possible spoilers May be a little late, but just my 2c here. I'd say try it out for the first 2 chapters, the first chapter isn't enough to gauge it. That said, it IS just my opinion since lots of other people here enjoyed it. You don't have a choice in hard mode, and boss fights rarely feel satisfying for me because they end with either them just not getting to attack or me spending 5 turns just trying to rez all my insta-killed characters. While I'd say there is definitely a degree of preparation for each fight you need to do that might make it feel tactical, it's really just utterly mandatory. That might have to do with how I play - I try to keep fighting random battles to a minimum even in other Final Fantasies and still get by based on strategies or skills for boss fights but that just isn't possible in Bravely hard mode. There's also been an annoying amount of grinding I've had to do just to keep up with the difficulty of the game. Every boss fight you have to either unload and completely obliterate it immediately (or in some cases where there are 2 bosses - destroy the more dangerous one) or you just get wrecked in no time.įor example: For the Ranger asterisk fight I'm only at the end of chapter 2 on my first run and have found it painfully hard more than enjoyably hard.įights are either you completely destroy them or they completely destroy you. I don't regret that decision in the least. Playing the game on hard felt incredibly rewarding to me. Sometimes you gotta take that extra turn early to get a revive off, and sometimes it doesn't pay off. Even the easiest of bosses required some good thinking and management of the BP system. But that constant need for me to try different job combinations for each boss was very rewarding and fun. Some fights, I just couldn't figure out what to work and I resorted to building and chaining special attacks. I had to work to counter almost all of these moves, or bash my head into a wall for a dozen or so attempts until I got just the right RNG. Sometimes they only kill one or two people with their moves, other times some of the hits land on everything and my entire party is wiped, from full, with buffs. Quite a few bosses have multi-hit abilities that choose random targets. While some bosses were still pushovers, others I beat solely due to either many attempts or lucky RNG. I played through the game from start to finish on Hard only, and I found that many bosses seemed to be very cheap.
